/*  4 point Bezier Clock  */

 ConB=1,
 Aspc=1,
 Pen="1",
 LWdt="1",
 Stps = 100,

A0="  2*pi",
A1="0.5*pi",

/*
  un-optimized equations for a circle
  X="0.2*cos(two_pi*s)+ 0.1*mag(s)",
  Y="0.2*sin(two_pi*s)+ 0.1*mag(s)",
*/

//Endpoints for "blobs"
  B0="0.85*cos(-t)+ 0.1*mag(s)",
  B1="0.85*sin(-t)+ 0.1*mag(s)",

  B2="0",
  B3="0",

  B4="0",
  B5="0",

  B6="0.85*cos(pi-t/60)+ 0.1*mag(s)",
  B7="0.85*sin(pi-t/60)+ 0.1*mag(s)",

//cris cross
  B8="(B0+B4)*0.5+0.2",
  B9="(B1+B5)*0.5",


  C0="0",
  C1="0.2*mag(s)",
  C2="0",
  C3="0",


  C4="(1-s)^3",
  C5="(1-s)^2*s",
  C6="(1-s)*s*s",
  C7="s*s*s",

//Bezier curve
  X0="B0*C4 + B2*C5 + B4*C6 + B6*C7 + C1",
  Y0="B1*C4 + B3*C5 + B5*C6 + B7*C7 + C1",
//  X1="B0*C4 + B2*C5 + B4*C6 + B6*C1",
//  Y1="B1*C4 + B3*C5 + B5*C6 + B7*C1",

Vers=100
