Latest WACUP public preview for x86 & x64 is build #23528 (January 12th 2026) (x86 & x64 changelogs)
Latest restricted WACUP beta release is build #23528 (January 12th 2026) (x86 & x64 changelogs)

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Messages - WorseDoughnut

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Skins / Re: Big Bento Modern - final release v1.13
« on: June 17, 2019, 03:06:27 PM »
Why don't you change the setting so that the WHOLE title bar becomes the button and you can doubleclick on the title bar to make it collapse?

Because that's not the same functionality at all. That toggles the "shade", not the "collapsed window".

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Skins / Re: Big Bento Modern - final release v1.13
« on: June 17, 2019, 02:56:30 PM »
Okay, so update:
I've found that it's a matter of editing the width (w) value of the button element at the bottom of player-normal.xml.

The only issues are:
 - no idea how to make it relative / scale in real time w/ the window width
 - it seems the arrow image is not independent from the width of the button. so it's scaling with my edit and looks about as awful as you'd expect.

I'll keep experimenting.

----

Okay, scratch that. I'm apparently only scaling the visual portion. The clickable element is staying the same size. Hmmm...

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Skins / Re: Big Bento Modern - final release v1.13
« on: June 17, 2019, 02:31:17 PM »
Sorry if this is the wrong place to ask, but I love the skin with one simple caveat:
I really wish the "Collapse Window" toggle was a lot wider and a little thinner, something like 80% of the width of the window at any given time. I'm trying to avoid having to move my mouse all the way to a very specific, pretty small, location on my monitor when i want to toggle

From what I can gather by looking at the skin files, it's all loading from the various xml files, so I was wondering if someone could point me to correct file/location (or even the variable / element / etc. name) that I should be looking for to go about making this change. I would very much appreciate any help.

I attached a mock-up of what I'm trying to achieve.

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