NOTE: New beta testers are not currently being added as I need to re-work the beta test program

If you've not already requested to be a beta tester & would like to then please send a PM to 'dro' to be added to the beta test group. Note: requests to be a beta tester are processed in batches when new beta builds are released so please by patient of this process.

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Messages - dro

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Archive / Re: Forum Updated + Getting Back To Normal
« on: January 11, 2017, 10:48:45 PM »
p.s. hopefully this reply will go through this time (the host is working on something which meant access went off just when I was first trying to reply) so things might be a bit funky again for a while...
tentatively I believe the issues have now been resolved - page loads seem ok, access seems ok, emails that were failing appear to be sending ok as well.

i'm tempting fate posting this based on the last few times but at this time it seems to be comparable again to the prior hosting package *fingers crossed*


Archive / Re: Forum Updated + Getting Back To Normal
« on: January 11, 2017, 05:48:07 PM »
Juanus: It seems like removing a package from the install and resetting the cache settings.

Just looking at the page creation times they're all general sub-1sec now for me unlike before.

So it could just have been an issue when moving things over and something wasn't right.

The1_Freeman: There appears to be a SMF mod (is meant to be native feature of the next major forum software update) which might do that. So once things are more settled I'll consider looking into it.


p.s. hopefully this reply will go through this time (the host is working on something which meant access went off just when I was first trying to reply) so things might be a bit funky again for a while...

Archive / Re: Forum Updated + Getting Back To Normal
« on: January 11, 2017, 04:20:47 PM »
Ok, so it could be back to just being intermittent *joy*

I've disabled a few things on the forum backend to see if that makes any difference plus I've enabled the 'Page created in...' output on the bottom of the page to see what is going on with that (in-case it's not page generation but networking related). Now to get on with the email testing to see if it's ok or not...


Archive / Re: Forum Updated + Getting Back To Normal
« on: January 11, 2017, 02:04:44 PM »
I'm not sure if the email issue has been fully fixed (need to do some testing prior to getting hosting to do more checking) though the forum & site, etc is thankfully back up and running (was down for ~5 hours last night just after the prior post was made...).

Am also finding everything is a lot slower to load which annoyingly wasn't the case with the cheaper hosting package I had with this host. Has anyone else noticed a general lag I accessing the forum since it was moved or am I just being paranoid ?

Archive / Re: Forum Updated + Getting Back To Normal
« on: January 10, 2017, 11:30:53 PM »
The forum email is still borked (it worked again for a bit and then it keeps intermittently failing) so I'm going to have to raise a support ticket to find out what's going wrong with the hosting *grumble*

It's entirely possible (a lot of Winamp skinning ends up removing that from what is being interacted with so it fits to the skin) though for it to look correct it really needs to be done in a different manner compared to trying to do it within the confines of the classic & modern skin engines.


Archive / Re: Forum Updated + Getting Back To Normal
« on: January 10, 2017, 08:48:33 PM »
Hopefully I've now got the email sending issues resolved (seems like it's mainly affecting notification emails afaict).

If there's anything being missed then please let me know (will also be keeping a closer eye on the error logs...).


What I mean by a native OS styling is not having to approximate the look of the OS within the confines of what the modern and classic skin engines impose (however good they are as above shows  8) ).

Such a thing would be providing something more like VLC / fb2k in it's style (which I know there are people who despise - with same going the opposite way for anything that uses a skinned UI like Winamp) and so would be able to match the current OS (including any OS theme customisations).


The simple answer is yes (though when it comes to implementation its not as simple as it could be but it's do-able).

There's been replacement UIs for Winamp over the years (A0 by Justin is another one - I believe that's the correct name) and as modern skins are basically a plug-in which uses a number of API hooks within the Winamp core (to keep it simple on the implementation) there's nothing that prevents a different class of UI being coded up as another plug-in :)


Archive / Re: Forum Updated + Getting Back To Normal
« on: January 10, 2017, 05:59:08 PM »
Is normally just 'cheers' or in my peasant like way 'ta' :)


I've got to consolidate and post up a blog post about the results of what's been posted in response to all of this (thank you all who have taken the time).

It's generally keep what there is (and fix what's broken) or forget about it and do something else. So about what I'd expected as you either use CDs or you don't but for those that do, not many seem too bothered if burning support wasn't re-implemented, with working playback / ripping (which are effectively the same action with just different output handling) being preserved if possible.


Have you got an example of some of the UI element issues ?

I've only got a 23" FHD screen and other than bumping up the default font a few point sizes I'm not seeing anything that's bad - no more different than scaling in the OS can be like. Though with modern skins there's issues due to the engine not having been updated to support such things (which is tricky to make changes to via this project) or other elements just aren't skinned and so it relies solely on the OS and what settings may have been applied (which makes it a potential mess that way as well).

Tbh the only real way I can see if having it behave correctly is to have a non-skinned native OS UI. That way all of the Win10 related scaling improvements can be leveraged with minimal fuss. Downside of that is you then loose the skinned ui (though existing skins could still be used) and it makes it more like most other players that are still in use, so it's a balancing act of what would work or not.

And I don't think it's a minor thing as I've personally been thinking about such things going back to around 2012 (with minimal changes being able to be done to help enough as part of the final 5.6x releases).


Archive / Forum Updated + Getting Back To Normal
« on: January 10, 2017, 04:17:27 AM »
Quick FYI on a few things...

I've finished updated the forum software to the latest version (2.0.13). There shouldn't have been any issues with this (the update went cleanly) but am mentioning it just incase.

I've missed some of the replies / PMs that have been sent over the last few days as the notification emails haven't always been being sent out. I'll look into it fully in the morning though post update and from a quick re-check it seems to be ok again  ??? So apologies over my slowness in reply to some (not helped with unrelated things that have been taking up my time over the last few days).

Also after the mess that was the festive period and computer and real life stuff that's been going on over the last 3 weeks or so, today (Tues 10th) I can now get back on with resuming full WACUP development work (as well as getting the missed blog posts, etc finished off and posted) so things are still alive and most things should be sorted over the next day or two.

The next beta build, I think it's going to be some point next week (w/c 16th and not this week as I'd first hoped) but I'm hoping to provide some specific files for people to hopefully be able to test out in advance (as those Win7 dialog issues are really annoying me now that I cannot replicate despite most on Win7 seeing them).

And I hope that everyone had a good new year and that their return to work, etc has been without too much pain :)


For modern skins you've already got the means to set a scaling (or alternatively pick a different modern skin that works better on such displays).

If you're wanting it for classic skins, if double-sized doesn't help (which is limited in the windows it works for), there is a means to convert a classic skin to a modern skin and then be able to use it's scaling support. However I've got it on my list of things that I want to achieve to attempt to re-implement the classic skin engine so that it can be scaled for all of the windows.

Finally, you can also increase the internal window font sizes (as long as the plug-ins support it) so that those parts can be seen (even if it doesn't help with the outer frames).


Skins / Re: Modern Bento Touchscreen WIP skin
« on: January 03, 2017, 09:07:20 PM »
I'm not sure it'd matter if you're using a touchscreen or not with this skin based on it's screenshots as it seems to be about making it easier to see / use things irrespective of the input device (with the screen resolution being the driving factor to make things easier to find). At least that's how I'm seeing it :)


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