Latest restricted WACUP beta release is build #13286 (October 21st 2022) (x86 & x64 changelogs) | Latest WACUP public preview is build #7236 (March 11th 2021) (x86 only)


NOTE: Beta testers are added in a limited & subjective manner as I can only support so many people as part of the beta test program to keep it useful for my needs.

Unless I think you're going to be helpful, not all requests will be accepted but might still be later on. Remember that beta testing is to help me & the limitations currently works for my needs for this project.

Recent Posts

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21
Preview Build Discussion / Re: Song skipping at the beginning on a shoutcast stream
« Last post by Aminifu on October 14, 2022, 07:15:38 PM »
Hi BillieBlueberry and welcome,

WACUP is being developed by 1 person. From my point of view, it is a minor miracle that it exists at all.

It has been well over a year since the last public preview release. For better or worse, while dro has been more involved with the beta branch, he does keep a log of the reported public preview issues. The fixes and improvements on the beta side will eventually make it to the public preview side. Fixes for some of the current preview issues have already been found.

The beta and preview users help things progress by posting what works well and what doesn't. So please try to be patient and continue posting your issues with the public preview.
22
Hello! Newcomer here!
I've been using WACUP for a bit and I setup a Shoutcast stream for my friends to listen to but at the beginning of songs it like skips a second(?)

I've attached 2 videos, one from the stream and one from a local file.
23
Preview Build Discussion / Re: WACUP not adding my flacs to the library
« Last post by dro on October 09, 2022, 12:21:47 PM »
It's a bug with the current build as I've got this in the changelog for what'll eventually become the next preview build.
Quote
Fixed the api for getting the current list of supported file extensions not always generating a valid response which would then cause things like local library importing or folder drag & drop to miss files
-dro
24
Preview Build Discussion / WACUP not adding my flacs to the library
« Last post by IgorKock on October 08, 2022, 07:51:38 PM »
Despite adding to the scan list the folder with my flacs, it doesn't add to my library, only adds mp3s and a few m4a files but not all of them.

Yes, the plugin is activated as visible in the print
25
Skins / Re: Issues with Components and desktopalpha="1"
« Last post by Eris Lund on October 02, 2022, 03:16:17 AM »
So... I've given both skins a shot, I've tried to understand how GlassAMP even works and how it does it's windows, or some of them at least. I can't to the best of my abilities implement it to my VGUIBase branch of DeClassified, here's the very base of window creation in the engine and is my vector point of trying to do what I want to do.

However, the big issue is how some windows seem to have issues being on top even when focused, the components likes to hide behind other windows/the main window, Winamp 5.666 also does this.


So, even if I were to somehow manage to pull off what I want to do, I would be plagued with windowing issues.
26
Skins / Re: Issues with Components and desktopalpha="1"
« Last post by Eris Lund on October 02, 2022, 02:33:05 AM »
I've loaded up GlassAmp and I wonder how they've managed to still render the components, the generically skinned stuff doesn't follow the style of the skin, but whatever they did I think I can implement, since you can completely override the base stuff with your own.



The way I want to do it all is to emulate the way the Source Engine/Half-Life 2 renders it's windows (although in the image above, you can't see the window behind the focused one, but that doesn't matter), I can deal with the components themselves not being transparent/seethrough (i.e. not seeing that's behind a window's listview or whatever), it'd be a shame if I can't pull it off for the rest of the other windows.
27
Skins / Re: Issues with Components and desktopalpha="1"
« Last post by dro on October 01, 2022, 11:01:31 PM »
I guess I'm wrong / misremembering as i didn't think any non-wasabi windows would work unless it's down to those skins doing their standard frame in a way to fake transparency (am not in a position to try out the skins to check for a few more days).

As I read it as related to how Windows does composition of multiple windows within a parent. Modern skins are a pain so whatever 😉

-dro
28
Skins / Re: Issues with Components and desktopalpha="1"
« Last post by ariszlo on October 01, 2022, 09:57:57 PM »
There are some skins with transparent generic windows. Here are two of them:
I have not studied them but they come with .m files.
29
Skins / Re: Issues with Components and desktopalpha="1"
« Last post by Eris Lund on October 01, 2022, 06:13:58 PM »
That's awesome to hear, I did check with Winamp 5.666 to see if it does the same thing, and I pretty much got the same result.
It'd be funny (but also great) if WACUP got this working
30
Skins / Re: Issues with Components and desktopalpha="1"
« Last post by dro on October 01, 2022, 05:37:13 PM »
From what I remember it's due to how the OS works with layering of child windows though I think things changed with that well after gen_ff was initially made that might now allow it to work with modification of some aspects with window creation (not something you can do via maki). Something to possibly look into once I've gotten back into coding.

-dro
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