Latest WACUP public preview for x86 & x64 is build #21136 (March 9th 2025) (x86 & x64 changelogs)
Latest restricted WACUP beta release is build #21254 (March 29th 2025) (x86 & x64 changelogs)


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Author Topic: Bugs - Docked Toolbar issue with high resolution monitor  (Read 192 times)

mltgames

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Bugs - Docked Toolbar issue with high resolution monitor
« on: March 09, 2025, 11:25:57 PM »
Hi,


I'm using WACUP 1.99.27.21136 [Mar 9 2025] @ Windows 11 Pro 10.0.26100.3323 64 bits.

I have an issue with WACUP  - Toolbar Docking, I want to set the WACUP on my 3rd top right screen. Instead of going up like it was supposed, it is going in the middle.

If I lower the resolution to 1920x1080 on the 3 screen everything works, it seems that there is a bug with high resolution monitor and the docking.


Here are my screens resolution :
1st screen : 3840x2160x144hz
2nd screen : 2560x1440x75hz​
3rd screen : 2560x1440x75hz


Windows Setup : ​



My 3rd screen :

You can see that it is docking right in the middle of the screen :




In green I have added where I want WACUP to be dock




The bug is also there in the original winamp 5.666 Build 3516 and Winamp 5.9.2 [Apr 26 2023].

Thank you for your help!

Best,


Jonathan​
« Last Edit: March 09, 2025, 11:55:35 PM by mltgames »

dro

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Re: Bugs - Docked Toolbar issue with high resolution monitor
« Reply #1 on: March 10, 2025, 08:31:31 AM »
It's an age old issue with the re-used gen_ff (modern skins engine) plug-in & it's been on my todo list for an age to get around to trying to figure out what that plug-in is doing & if there's anything I can do to try to patch out what it's using to figure out window placement though I think I'm at the point where that time would be better spent on just making the replacement plug-in instead of putting more time into something that needs to be removed from being used by wacup. As such I don't have a solution or workaround for your issue, sorry.

mltgames

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Re: Bugs - Docked Toolbar issue with high resolution monitor
« Reply #2 on: March 10, 2025, 12:36:33 PM »
No problem, I understand that it is not an easy bug fix

Thank you @dro for the quick response