Latest restricted WACUP beta release is build #18106 (January 18th 2024) (x86 & x64 changelogs) | Latest WACUP public preview is build #17040 (September 30th 2023) (x86 only)

NOTE: Beta testers are added in a limited & subjective manner as I can only support so many people as part of the beta test program to keep it useful for my needs.

Unless I think you're going to be helpful, not all requests will be accepted but might still be later on. Remember that beta testing is to help me & the limitations currently works for my needs for this project.

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Messages - Eris Lund

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For number 2 the shuffling stuff has been addressed in many many beta builds ago and thus should work better than it does in Winamp, give it a try!

We've discovered what the issue is, turns out she had an automatic Folder Monitor scan running for a 4TB external drive that wanted to scan everything, which caused a memory leak every time WACUP was started, this was disabled and it now no longer causes insane memory leaks

Skins / Re: Graphic Equalizer window of the JVC Tape v1.2 modern skin
« on: July 15, 2023, 07:42:26 PM »
The reason for this is because the visualizer relies on an API that also powers the mini visualization (Oscilloscope and Spectrum Analyzer all in one, pretty much in Winamp Modern, Bento and Classic) which has never been able to display left and right channels since the days of Winamp3.

This remains unfixable.

General Discussion / Re: SWF to work in WACUP
« on: April 02, 2023, 09:17:44 PM »
Short answer is, you don't.
Long answer is, there is no third party plugin that allows either WACUP or Winamp to play Flash files as intended, and with Flash effectively been killed off, it makes no sense to try and play Flash files within Winamp/WACUP.

You could look at Ruffle or BlueMaxima's Flashpoint in getting them to play.

Skins / Re: Big Bento Modern v1.2
« on: January 28, 2023, 10:44:44 PM »
I could provide a patch for BBM with the version check I do for DeClassified (as seen here), only with Victhor's OK

Skins / Re: Big Bento Modern v1.2
« on: January 27, 2023, 11:39:40 PM »

Waveform Seeker exists as it should

And the option to use the integrated Waveform Seeker is also here as well

Skins / Re: WACUP Refugee (Last updated: August 17th 2021)
« on: December 31, 2022, 07:01:54 AM »
For all windows to follow the scaling, you can tick this box in the Modern Skins settings:

Never ever edit the studio.xnf to do it manually, even if you know what you're doing, you may still break it.

I'm not sure what is meant with "a copy of the settings in options in the winamp/wacup menu" and "The browser might have something, as it appears there already"...

Skins / Re: DeClassified: A Modern Skin Framework for Classic Skins
« on: December 25, 2022, 03:49:24 AM »
My Christmas present to you all, DeClassified 1.10!
Have fun!

General Discussion / Re: unhiding wacup
« on: November 07, 2022, 06:34:36 AM »
What is described happens in both the preview and current beta builds.

Skins / Re: Issues with Components and desktopalpha="1"
« on: October 02, 2022, 03:16:17 AM »
So... I've given both skins a shot, I've tried to understand how GlassAMP even works and how it does it's windows, or some of them at least. I can't to the best of my abilities implement it to my VGUIBase branch of DeClassified, here's the very base of window creation in the engine and is my vector point of trying to do what I want to do.

However, the big issue is how some windows seem to have issues being on top even when focused, the components likes to hide behind other windows/the main window, Winamp 5.666 also does this.

So, even if I were to somehow manage to pull off what I want to do, I would be plagued with windowing issues.

Skins / Re: Issues with Components and desktopalpha="1"
« on: October 02, 2022, 02:33:05 AM »
I've loaded up GlassAmp and I wonder how they've managed to still render the components, the generically skinned stuff doesn't follow the style of the skin, but whatever they did I think I can implement, since you can completely override the base stuff with your own.

The way I want to do it all is to emulate the way the Source Engine/Half-Life 2 renders it's windows (although in the image above, you can't see the window behind the focused one, but that doesn't matter), I can deal with the components themselves not being transparent/seethrough (i.e. not seeing that's behind a window's listview or whatever), it'd be a shame if I can't pull it off for the rest of the other windows.

Skins / Re: Issues with Components and desktopalpha="1"
« on: October 01, 2022, 06:13:58 PM »
That's awesome to hear, I did check with Winamp 5.666 to see if it does the same thing, and I pretty much got the same result.
It'd be funny (but also great) if WACUP got this working

Skins / Issues with Components and desktopalpha="1"
« on: October 01, 2022, 12:36:42 AM »
Hey everyone, or those more familiar with the Modern Skin Engine,

I've hit a snag in trying to pull off something, where I want to render generically skinned windows with transparency enabled... but the big problem is that the components disappear entirely, save for the window itself which is still present.


Winamp Modern (edited pledit-normal.xml to have desktopalpha="1"):

Has anyone encountered this before, and if so, what is needed to mitigate against this?
On request I can post the special build of DeClassified for anyone to take a dig at.

Edit: It's important for me to preserve the corners around the empty white windows to make them seamless

Skins / Re: DeClassified: A Modern Skin Framework for Classic Skins
« on: September 25, 2022, 10:13:14 PM »
1.00.2 is another bugfix update with small feature additions.

For anyone using DeClassified for their own ports, I recommend upgrading their base versions to this release.

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