Latest restricted WACUP beta release is build #13286 (October 21st 2022) (x86 & x64 changelogs) | Latest WACUP public preview is build #7236 (March 11th 2021) (x86 only)


NOTE: Beta testers are added in a limited & subjective manner as I can only support so many people as part of the beta test program to keep it useful for my needs.

Unless I think you're going to be helpful, not all requests will be accepted but might still be later on. Remember that beta testing is to help me & the limitations currently works for my needs for this project.

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Messages - Eris Lund

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1
General Discussion / Re: unhiding wacup
« on: November 07, 2022, 06:34:36 AM »
What is described happens in both the preview and current beta builds.


2
Skins / Re: Issues with Components and desktopalpha="1"
« on: October 02, 2022, 03:16:17 AM »
So... I've given both skins a shot, I've tried to understand how GlassAMP even works and how it does it's windows, or some of them at least. I can't to the best of my abilities implement it to my VGUIBase branch of DeClassified, here's the very base of window creation in the engine and is my vector point of trying to do what I want to do.

However, the big issue is how some windows seem to have issues being on top even when focused, the components likes to hide behind other windows/the main window, Winamp 5.666 also does this.


So, even if I were to somehow manage to pull off what I want to do, I would be plagued with windowing issues.

3
Skins / Re: Issues with Components and desktopalpha="1"
« on: October 02, 2022, 02:33:05 AM »
I've loaded up GlassAmp and I wonder how they've managed to still render the components, the generically skinned stuff doesn't follow the style of the skin, but whatever they did I think I can implement, since you can completely override the base stuff with your own.



The way I want to do it all is to emulate the way the Source Engine/Half-Life 2 renders it's windows (although in the image above, you can't see the window behind the focused one, but that doesn't matter), I can deal with the components themselves not being transparent/seethrough (i.e. not seeing that's behind a window's listview or whatever), it'd be a shame if I can't pull it off for the rest of the other windows.

4
Skins / Re: Issues with Components and desktopalpha="1"
« on: October 01, 2022, 06:13:58 PM »
That's awesome to hear, I did check with Winamp 5.666 to see if it does the same thing, and I pretty much got the same result.
It'd be funny (but also great) if WACUP got this working

5
Skins / Issues with Components and desktopalpha="1"
« on: October 01, 2022, 12:36:42 AM »
Hey everyone, or those more familiar with the Modern Skin Engine,

I've hit a snag in trying to pull off something, where I want to render generically skinned windows with transparency enabled... but the big problem is that the components disappear entirely, save for the window itself which is still present.

DeClassified:


Winamp Modern (edited pledit-normal.xml to have desktopalpha="1"):


Has anyone encountered this before, and if so, what is needed to mitigate against this?
On request I can post the special build of DeClassified for anyone to take a dig at.

Edit: It's important for me to preserve the corners around the empty white windows to make them seamless

6
Skins / Re: DeClassified: A Modern Skin Framework for Classic Skins
« on: September 25, 2022, 10:13:14 PM »
1.00.2 is another bugfix update with small feature additions.

For anyone using DeClassified for their own ports, I recommend upgrading their base versions to this release.
https://github.com/0x5066/DeClassified/releases/tag/1.00.2

7
Skins / Re: Another side project: DeClassified
« on: September 09, 2022, 06:28:45 PM »
DeClassified 1.00.1 is a bit of a bug fix update to address some issues I felt justified in addressing, but the good thing is, is that this release also adds some new minor stuff.

For anyone using DeClassified for their own ports, I recommend upgrading their base versions to this release.
https://github.com/0x5066/DeClassified/releases/tag/v1.00.1

8
General Discussion / Re: WACUP public preview bug 多
« on: August 16, 2022, 01:16:57 PM »
在这些论坛上,您多次被告知如何使用 WACUP,如果您没有听取所提供的建议,我很抱歉,但如果您不听取您需要做的事情,我们将无法帮助您。

You were told many times on these forums how things work with WACUP, if you're not listening to the advice given, I'm sorry, but we can't help you if you don't listen to what you need to do.

9
Skins / Re: What Are Your Favorite Modern Skins?
« on: August 05, 2022, 12:35:22 AM »
I'm heavily biased as I'm working on these directly, however...

Winamp Modern:


It has never looked so great before, even if its just little changes nor many may see, I'm happy it's getting the improvements it really needed in those years.

The Async A-Player:


Something I'm proud of too as it's the first time where I've truly started from scratch and went on with an original design (with the exception that it references something), still unfinished but I hope to work on it again soon.

DeClassified:


Immensely proud of what I achieved with this, building a functional framework that (mostly) works with Classic Skin images (almost) seamlessly and catches almost all the quirks and other features of Classic Skins in Winamp 2.x... no one's done it before.

10
Skins / Re: Another side project: DeClassified
« on: August 03, 2022, 06:25:38 PM »
I've released DeClassified 1.00 for everyone to poke around with, enjoy!
https://github.com/0x5066/DeClassified/releases/tag/1.00

11
General Discussion / Re: Youtube videos
« on: August 03, 2022, 11:28:27 AM »
It should still work, youtube-dl may take a bit to kick in, what's the URL you're trying to play and did you verify it working in a browser?

You do need to have the MP4 plugin and the streaming support enabled (don't know what it's properly called off the top of my head)

12
Skins / Re: Question about WACUP version of Winamp Modern
« on: August 02, 2022, 11:37:49 AM »
It saves me the trouble of trying to come up with a workaround as well, it's a win-win for everyone!

13
Skins / Re: Question about WACUP version of Winamp Modern
« on: August 01, 2022, 11:55:12 AM »
Generally, removing <include file="xml/albumart.xml"/> from the skin.xml file does the trick of not letting Winamp Modern load it's own Album Art window, I can also push that removal to the repository, can't say when a beta build ships with the latest and greatest of Winamp Modern.

14
Skins / Re: Winamp3 Default Skin: The way it was meant to be
« on: July 21, 2022, 06:45:56 AM »


The Main Window really is the attraction here, the screenshot in this post is that of the unmodified Winamp3 skin.
What's different in my edit is the improved song timer and the addition of the play LED next to the playback symbol.

15
Skins / Re: Winamp3 Default Skin: The way it was meant to be
« on: July 20, 2022, 11:16:06 AM »
Hi,

Did you move the 1st and 3rd skins listed in your signature? Github says the pages can't be found.
The related projects have been restored, hope you did check out my edit of the Winamp3 skin!

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